Backline assassination
“Their carry deletes my squishies.”
Items that answer this
- Guardian Ward vitality · T2 · 1,600 Verified
Targeted barrier and move speed you can throw on yourself or an ally at range.
Buy when: Buy on supports to save a focused ally from a burst window; it is the path to Divine Barrier.
- Slowing Hex spirit · T2 · 1,600 Verified
A point-and-click debuff that slows the target, increases their gravity and — critically — silences their movement abilities and movement items, so they cannot dash, blink or fly away.
Buy when: The community-standard answer to escape artists: buy it when an enemy repeatedly dashes, blinks or flies out of your kill window.
Gotcha: Silences movement-based abilities AND movement items — it disables Warp Stone, Phantom Strike, Vindicta's Flight, Infernus's Flame Dash and similar
- Disarming Hex spirit · T3 · 3,200 Verified
A point-and-click disarm that stops the target using their weapon at all, and lowers their bullet resist while it runs.
Buy when: The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
Gotcha: Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
- Knockdown spirit · T3 · 3,200 Verified
A long-range delayed stun that is far stronger against airborne targets: the stun lasts longer the higher they are, and their gravity is doubled so they crash back to the ground.
Buy when: The consensus answer to flying and airborne heroes and to channelled aerial ultimates — buy it whenever an enemy fights from the sky.
Gotcha: Gravity effect increased from +50% to +100% on 6 Mar 2026
- Rescue Beam vitality · T3 · 3,200 Strategic
A channelled beam that heals and pulls a distant ally toward you, saving them from a losing fight.
Buy when: Buy on supports to extract a focused teammate out of a dive.
- Shadow Weave weapon · T3 · 3,200 Strong evidence
Grants stealth out of combat and a burst of damage when you break it, letting you set up ambushes.
Buy when: Buy on flankers who want to open a fight from an unexpected angle.
- Crushing Fists weapon · T4 · 6,400 Strong evidence
Turns heavy melee into a heavy area strike with displacement and bonus damage.
Buy when: Buy on melee bruisers who want to punish clustered enemies.
- Cursed Relic spirit · T4 · 6,400 Verified
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
Gotcha: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
- Divine Barrier vitality · T4 · 6,400 Verified
Strips all non-stun debuffs from an ally (or yourself) at range and gives them a large barrier and move speed. It is the only ranged cleanse in the game.
Buy when: Buy on supports to cleanse a focused ally's debuffs and shield them through a burst window from across the fight.
Gotcha: Removes non-stun debuffs only — stuns are not cleansed
- Ethereal Shift spirit · T4 · 6,400 Verified
Sends you into a void state where you are untargetable and invincible for several seconds, then leaves you with spirit resist and move speed. It is the cleanest way to blank an enemy burst combo.
Buy when: Buy to survive a telegraphed assassination combo or ultimate — you simply cease to be a target for four seconds.
Gotcha: Interrupts your own channelled abilities on activation
- Focus Lens spirit · T4 · 6,400 Verified
Silences a single enemy at range and banks a share of all damage dealt to them during the silence, dumping it on them when the silence ends. It is the hardest single-target lockout in the game.
Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.
- Phantom Strike vitality · T4 · 6,400 Verified
Teleports you onto an enemy, slams them to the ground and disarms them. It is the premier catch tool against airborne and fleeing targets.
Buy when: Buy to catch flying or long-range heroes who otherwise never enter your range, and to disarm a gun carry mid-burst.
Gotcha: Silenced by Slowing Hex, which blocks movement-based items
- Silencer weapon · T4 · 6,400 Verified
Bullets build toward a silence and, in the meantime, cut the target's outgoing spirit damage. It is the single most reliable gun-based answer to an ability carry.
Buy when: Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them.
Gotcha: Silence does not apply to a target with Unstoppable active
- Vortex Web spirit · T4 · 6,400 Verified
A vacuum grenade that drags every enemy in a wide radius into one spot and applies Slowing Hex to all of them, silencing their movement abilities.
Buy when: Buy to set up team wipes against scattered, mobile enemies — it groups them and takes away their escapes at once.
Gotcha: Applies the full Slowing Hex effect, so it silences enemy movement items such as Warp Stone and Phantom Strike
Heroes that cause this
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