Disarming Hex
spirit · Tier 3 · 3,200 souls active VerifiedWhat it does
A point-and-click disarm that stops the target using their weapon at all, and lowers their bullet resist while it runs.
Numbers: Disarm for 4.25s, -13% Bullet Resist, 32m cast range, 16s cooldown; +75 Bonus Health, +0.75m Sprint Speed
Buy it when
The dedicated answer to a gun carry: it simply turns their weapon off for four seconds during their damage window.
Skip it when
Does nothing against ability-based damage, and the short cast range means you have to be close.
Gotchas
The mechanics people most often get wrong about this item.
- Affects abilities that modify primary fire, but not weapon-damage abilities that work independently of primary fire
Problems it answers
- Sustained gun damage — “Their gun grinds me down in a long fight.”
- Dive onto the backline — “They jump straight past the frontline onto me.”
- Backline assassination — “Their carry deletes my squishies.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Disarming Hex answers. This is derived from kit properties, not from measured build results.