Sustained spirit damage
“Their abilities chip me down constantly.”
Items that answer this
- Restorative Locket vitality · T2 · 1,600 Verified
Banks a stack every time an enemy casts an ability near you, then converts the stacks into a heal and stamina refill on demand. It scales directly with how spell-spammy the enemy team is.
Buy when: Buy against ability-spam comps that poke constantly — the more they cast, the bigger your heal.
Gotcha: Passive abilities and item passives do not generate stacks
- Spirit Lifesteal vitality · T2 · 1,600 Strong evidence
Returns a share of your ability damage as health.
Buy when: Buy on ability carries who want to trade repeatedly without recalling.
- Spirit Sap spirit · T2 · 1,600 Verified
Targets an enemy to strip both their spirit resist and their spirit power — it weakens an enemy caster while making them easier to burst.
Buy when: Buy against an enemy spellcaster: it lowers their damage and raises yours against them at the same time.
- Spirit Shielding vitality · T2 · 1,600 Verified
Automatically shields you and grants temporary spirit resist after you take a burst of spirit damage in a short window.
Buy when: Buy against spellcaster burst combos — it absorbs the opening spike and hardens you for the follow-up.
Gotcha: Self-only; cannot be cast on allies
- Silence Wave spirit · T3 · 3,200 Verified
Fires an expanding projectile that silences every enemy it passes through and deals impact damage. It is the only area silence available before tier 4.
Buy when: Buy to cut off enemy ability combos or to interrupt a channelled ultimate from range — it is the go-to counter to ability-reliant teams.
Gotcha: Damage spirit scaling raised 0.6 -> 1.0 and cooldown cut 35s -> 30s on 6 Mar 2026; the wiki currently lists 42s base cooldown
- Spirit Resilience vitality · T3 · 3,200 Verified
The spirit-damage counterpart to Bullet Resilience: large flat spirit resist that increases below half health.
Buy when: Buy when enemy ability damage is the main thing killing you.
- Spirit Snatch spirit · T3 · 3,200 Strategic
Landing abilities on enemy heroes steals spirit power from them for a duration.
Buy when: Buy in a caster-versus-caster matchup to swing the spirit-power race.
- Cursed Relic spirit · T4 · 6,400 Verified
Curses a single enemy: it interrupts them, silences them, disarms them, blocks item use and strips all their non-ultimate buffs. Nothing else in the game removes an enemy from a fight so completely — but holding it costs you damage.
Buy when: Buy to shut down one enemy carry or to cancel a game-deciding ultimate outright.
Gotcha: Since 30 Jan 2026 it no longer grants weapon damage and instead applies an 8% total damage penalty while held; it also lost its spirit resist and health bonuses
- Escalating Exposure spirit · T4 · 6,400 Verified
Your spirit damage stacks an amplifier on the target so each subsequent ability hits harder, and it also strips their spirit resist.
Buy when: Buy on high-frequency spirit damage heroes to melt durable targets over a sustained fight.
Gotcha: The amplified damage is a separate instance applied after the original spirit damage
- Focus Lens spirit · T4 · 6,400 Verified
Silences a single enemy at range and banks a share of all damage dealt to them during the silence, dumping it on them when the silence ends. It is the hardest single-target lockout in the game.
Buy when: Buy to delete one enemy caster from the fight entirely — it stops every ability and item they have for four and a half seconds.
- Inhibitor vitality · T4 · 6,400 Verified
Your bullets build up a debuff that both cuts the target's outgoing damage and applies heavy healing reduction — the strongest single answer to a self-sustaining carry.
Buy when: Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once.
Gotcha: The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies
- Scourge spirit · T4 · 6,400 Verified
Buffs a friendly target (including yourself) with heavy spirit resist and debuff resist plus a damaging aura, and reduces debuffs already on them. It is a team-wide defensive save.
Buy when: Buy on supports to harden a focused ally against a caster team while adding pressure damage.
- Silencer weapon · T4 · 6,400 Verified
Bullets build toward a silence and, in the meantime, cut the target's outgoing spirit damage. It is the single most reliable gun-based answer to an ability carry.
Buy when: Buy when an enemy spellcaster is the main damage threat and you can land sustained bullets on them.
Gotcha: Silence does not apply to a target with Unstoppable active
- Spellbreaker vitality · T4 · 6,400 Verified
Combines strong spirit resist and debuff resist with a passive that heavily blunts the next large hit of spirit damage you take.
Buy when: The go-to answer to a spellcaster who deletes you with one big ability — it caps the spike and shortens their stuns at the same time.
Gotcha: Now builds from Debuff Reducer as of 30 Jan 2026
- Witchmail vitality · T4 · 6,400 Verified
Strong spirit resist, and every heavy hit of enemy spirit damage refunds one of your ability cooldowns — it turns being focused by a caster into extra uptime.
Buy when: Buy on an ability-reliant hero who is being targeted by enemy casters — the more they hit you, the more you cast.
Gotcha: Only selects from abilities currently on cooldown
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