Inhibitor
vitality · Tier 4 · 6,400 souls passive VerifiedWhat it does
Your bullets build up a debuff that both cuts the target's outgoing damage and applies heavy healing reduction — the strongest single answer to a self-sustaining carry.
Numbers: -30% enemy Damage and -40% Healing Reduction for 5s at full build-up; +10% Weapon Damage, +150 Bonus Health; build-up per shot varies by hero
Buy it when
Buy on a gun hero when one enemy is both out-damaging and out-healing your team — it hits both problems at once.
Skip it when
Requires sustained bullet contact; useless if you cannot land shots on the target.
Gotchas
The mechanics people most often get wrong about this item.
- The damage penalty does not apply to spirit damage from an enemy with Unstoppable active; the healing reduction always applies
Problems it answers
- Healing and lifesteal — “They keep healing back everything I do to them.”
- Sustained gun damage — “Their gun grinds me down in a long fight.”
- Sustained spirit damage — “Their abilities chip me down constantly.”
- Unkillable frontline — “I cannot kill their tank.”
Heroes that make this worth a slot
Heroes whose kit creates the problems Inhibitor answers. This is derived from kit properties, not from measured build results.