Silences and ability denial
“My abilities get shut off at the worst moment.”
Items that answer this
- Debuff Reducer vitality · T2 · 1,600 Verified
Flat debuff resistance: every timed negative effect on you — stuns, slows, silences, roots — runs shorter.
Buy when: The standard early buy when the enemy team chains crowd control; it is also the component for Spellbreaker and Unstoppable.
Gotcha: Debuff Resist does NOT shorten the stun from a parry
- Dispel Magic vitality · T3 · 3,200 Verified
Purges every non-ultimate debuff currently on you and, if it removed anything, heals you and grants move speed. It is the main hard cleanse in the game.
Buy when: Buy when enemy debuffs — slows, silences, anti-heal, disarms, hexes — are what is killing you rather than raw damage.
Gotcha: Cannot be used while stunned or asleep
- Indomitable vitality · T4 · 6,400 Verified
The next hard crowd-control effect that hits you is automatically cleansed, and you get a barrier and a big cooldown refund for free. Unlike Unstoppable it needs no reaction.
Buy when: Buy when enemy CC lands faster than you can react — it is the automatic, no-timing-required anti-lockdown item.
- Unstoppable vitality · T4 · 6,400 Verified
On activation you suppress your current negative effects and become flatly immune to Stun, Silence, Sleep, Root and Disarm for several seconds. It is the definitive answer to a crowd-control chain.
Buy when: Buy when enemy lockdown is the reason you lose fights — it lets you walk through a full CC chain and still deal damage.
Gotcha: Cannot be used while already stunned or asleep — it must be pre-cast
Heroes that cause this
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