Slam Fire
Ability 1 · self-buff weapon burst with instant reload Silver instantly reloads and gains a large fire rate bonus for a limited number of shots, with bonus weapon damage scaled to the target's health. The shots suffer an accuracy penalty.
What it is for: Her burst window and her entire reason for carrying a 7-round clip. It turns an empty magazine into an immediate second magazine fired at triple rate, which is the bulk of her single-target damage.
- Damage
- 3 shots at 300% fire rate, dealing 4% of the target's current health as bonus damage per shot; also deals bonus damage against troopers and neutrals. 25s cooldown (mobalytics 2026, corroborated by tracklock)
How to play against it
- The accuracy penalty is your friend — hold range past ~25m and most of the 3 boosted shots miss
- It is 3 shots only, not a duration — take cover for the burst and re-engage; the window ends after the third shot regardless
- Because it scales off current health, high-HP frontliners should not be the ones absorbing it; let a lower-HP body eat the burst instead
- Track the 25s cooldown: an empty Silver clip with Slam Fire down is a hero doing 42 DPS with a 0.30s reload and nothing else
Interactions
- The accuracy penalty means the raw damage only lands at close-to-mid range, which pulls her out of her comfortable 17-42m band
- Fire an empty clip first, then Slam Fire: the instant reload is wasted if used on a full magazine
- Bonus damage against troopers and neutrals makes it double as a farming tool
- The 5 AP upgrade adds further health-scaling damage, pushing it toward an anti-tank button
Upgrade tiers
- 1 AP: -4s cooldown
- 2 AP: damage boost with further cooldown reduction
- 5 AP: additional health-scaling damage
Boot Kick
Ability 2 · short forward dash with a marking melee hit and self-knockback Silver dashes forward and kicks the first enemy she hits, dealing melee damage while pushing herself backward off them and leaving a mark. Shooting the marked target deals bonus spirit damage and consumes the mark.
What it is for: Her mobility, her disengage and her damage amplifier in one button. The self-knockback means she engages and retreats with a single cast, which is how a rifle hero survives being approached.
- Damage
- 45 mark damage and 25 bonus spirit damage on the marked shot; 3s mark duration. 21s cooldown (mobalytics 2026, corroborated by deadlock.one and tracklock)
- Crowd control
- none, but the kick displaces Silver herself away from the target
- Mobility
- A forward dash that ends in a backward push off the target — net repositioning away from whoever she hits
- Defensive
- This is her primary escape from an approaching melee threat, since she gets pushed backward off the kick
How to play against it
- The mark lasts only 3 seconds — break line of sight immediately after being kicked and the follow-up shot never lands
- Since the patch it only hits heroes and objectives, so standing behind a trooper wave no longer eats the kick but also means the dash passes straight through to you
- Deny the 2 AP stamina refund by not letting her connect on a hero: dodge the dash and it is a 21s (15s at 1 AP) cooldown with no refund
- She is pushed backward by her own kick, so chasing directly into the recoil direction is the wrong angle — cut off where she lands
Interactions
- As of the 09-16-2026 patch, Boot Kick can only target heroes and objectives — it no longer connects with troopers or neutrals, which removes it as a jungle escape
- The 2 AP upgrade restores stamina on hero hits, so kicking a hero effectively refunds mobility
- Mark-then-shoot is the intended sequence; the mark is consumed on the shot, so it is one bonus instance, not a duration debuff
- Combos naturally with Entangling Bola — bola first to stop the target's movement abilities, then kick and shoot the mark
Upgrade tiers
- 1 AP: -6s cooldown (21s to 15s)
- 2 AP: restores stamina on hero hits
- 5 AP: applies enemy damage reduction to the target
Entangling Bola
Ability 3 · thrown skillshot applying a movement lockout Silver throws a bola that deals spirit damage, slows the target, and prevents them from using movement abilities, stamina or jumping for the duration.
What it is for: Her lockdown and her anti-mobility answer. Against a diver or a fleeing target it removes the escape option entirely for a short window, which is the setup for Slam Fire and Boot Kick.
- Damage
- 40 spirit damage; -45% move speed for 1.5s at base with an additional -25% at 1 AP. 23s cooldown (mobalytics 2026; tracklock lists a smaller base slow value, so treat the exact slow percentage as approximate)
- Crowd control
- Slow plus a complete lockout on movement abilities, stamina use and jumping for ~1.5s. As of the 09-16-2026 patch it also increases gravity during the debuff and interrupts flying abilities.
- Defensive
- Stopping a diver's dash mid-approach is her main defensive use
How to play against it
- The debuff is short at base (~1.5s) — the correct response is to hold your dash and stamina rather than burning them into the lockout and getting nothing
- It is a thrown projectile: strafe it, or put a trooper wave between you (it can no longer be consumed by troopers since the patch, but geometry still blocks it)
- Air-mobility heroes must not be mid-flight when it lands; the patch made it interrupt flying abilities and add gravity, so commit airborne movement only after it is on cooldown
- Cleanse or debuff-removal restores your movement abilities immediately and wastes the setup for her Slam Fire burst
- Break line of sight during the 1.5s rather than trying to walk away — the slow is significant but the duration is short
Interactions
- The movement-ability lockout, not the slow, is what matters — it beats dash-based escapes outright
- The added gravity and flying-ability interrupt from the 09-16-2026 patch make it a hard counter to air-mobility heroes specifically
- As of that same patch it can only target heroes, so it is no longer usable on troopers or neutrals
- 5 AP adds a ricochet, letting one throw catch a second nearby hero
- Note: global slow effects were reduced roughly 20% in the 09-16-2026 patch, so the practical slow is weaker than older guides suggest
Upgrade tiers
- 1 AP: additional -25% movement speed
- 2 AP: -8s cooldown (23s to 15s)
- 5 AP: bola ricochets to a second target
Lycan Curse
Ultimate · passive-building self-transformation that replaces the entire kit Damaging enemies passively fills a bloodlust meter, filling faster at low health. At maximum bloodlust the transformation triggers automatically; Silver can also cast it manually to transform immediately. Transformed, she gains bonus health, move speed, healing and stacking fire rate against enemy heroes, and her weapon and all three basic abilities are replaced with werewolf versions.
What it is for: The hero's identity: she is a mid-range gun hero who converts into a short-range lifesteal bruiser at a time that is only partly under her control. The transformed kit is melee-focused with a leap, an AoE disarm and a lifesteal bite.
- Damage
- Sources disagree on the exact bonuses. deadlock.one lists +125 bonus health and +60% fire rate; mobalytics lists +75 bonus health, +60% fire rate, +1.5 m/s move speed and 30% missing health as healing; tracklock lists +350 health and +3m move speed. 60s cooldown (mobalytics). Treat the specific numbers as unconfirmed and the direction (significant health, move speed, fire rate and healing gain) as reliable.
- Crowd control
- No CC on the cast itself. The transformed Tail Whack applies a 2.5s disarm and a -30% movement slow in an area around her.
- Mobility
- Bonus move speed while transformed, plus Mauling Leap replacing Boot Kick as a committed forward gap-closer
- Defensive
- Missing-health healing on transformation plus 40% lifesteal on Go For The Throat — this is her only real sustain and it only exists in wolf form
How to play against it
- Track the bloodlust meter, not the transformation animation — by the time she is a wolf it is too late. She builds it faster at low health, so hurting her without killing her accelerates it
- Disengage when she transforms rather than trading: the transformed kit is melee-range, so the counter to a wolf is distance, and the form has a limited duration
- Buy healing reduction before she transforms; 40% lifesteal on Go For The Throat and 30%-missing-health on the transformation are the whole reason she survives the melee window
- Do not be the one adjacent hero when Tail Whack goes off — a 2.5s disarm on a gun carry is a lost fight; spread out the moment she leaps in
- Bait Mauling Leap; it is her only transformed gap-closer, and a wolf with no leap and no rifle is a melee hero walking at you
Interactions
- Transformed abilities: Go For The Throat (melee, ~75 damage with 40% lifesteal, scaling with the target's missing health), Mauling Leap (leap that mauls the first enemy hit, applying damage over time and reduced bullet resist for ~6s), and Tail Whack (AoE smash applying a 2.5s disarm and -30% slow)
- The automatic trigger at full bloodlust is the key weakness: bloodlust builds faster at low health, so she can be forced into melee form at the exact moment she needed to be at range
- Mauling Leap's bullet resist reduction amplifies her team's gun damage, not just her own
- The 09-16-2026 patch raised her health per boon from 28 to 31 and her sprint speed from 1.5 to 2.5, making the transformed chase meaningfully stronger
- Casting manually before bloodlust fills lets her control the timing, which is the main skill expression on the hero
Upgrade tiers
- Upgrade tiers scale the transformation's bonuses (health, fire rate, move speed and healing) rather than changing its behaviour; exact per-tier values are not reliably sourced